AI
AInigma Text Adventure Studio

Project Vision

About AInigma

The goal is still the same: an AI-powered text adventure that can mix narrative generation, world simulation, character continuity, and optional media generation. The shape underneath it is what changes in V2.

What changes in the new version

The legacy client talked too directly to model providers and treated AI as the main holder of world state. This new version moves toward a cleaner split: AI roles for creativity, deterministic engines for continuity, and a server-side orchestration layer that can swap providers without rewriting the experience.

What stays familiar

The player-facing experience still centers on choosing a scenario, entering actions, reading the unfolding narrative, and optionally layering in images and voices. The UI in this template keeps that original flow, but it is now set up to plug into the newer architecture we planned.

What comes next

After the UI shell, the next steps are provider routing, world and character engines, server-side key handling, and the MCP-style tool surface that lets AI collaborate with the actual game systems safely.

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